State what you want to do
Game Master will determine the STAT to use and assign a target difficulty class (1-20)
Roll the appropriate stat die (exploding dice+modifiers for strengths, age and others)
Fail the roll and get an ADVERSITY TOKEN
Planned Action = instead of rolling take half your STAT die value+1
Snap Decision = roll
Combat has a one roll resolution
aggressor decides what to do: if the attacker wins, the threshold determines the extent of injury
defender decides how to defend or respond: if the defender wins, he avoids damage
Violence has consequences: fights can lead to death