The Command Team wakes up on the way-marker for illithid-space, Mezsoul. Non-illithid so-called "slave races" may travel here, no further. Disoriented and unsure of how they got there. How did they get here? How long did it take them from the last place they left? What was the last thing they remember? So begins a journey of living backwards and remembering memories. They had arrived on a Dohwar trading vessel. They passed a cluster of psionic amplifiers sooner than expected, and they had not yet consumed their brain tea. They struggled to find one another in a collective mindscape and emerge. But before departing deeper into their memories of what had passed, Fortuna casts Wish to create a doorway that would lead out of their dilapidated hovel on Mezsoul where they waited, either for word on their revolutionary contact or certain arrest! There's a knocking at Fortuna's door. Quickly! hide inside an extra-dimensional space. But entering they pass into memory, or do they experience that which had come before for the first time? Who can tell? The Lumberstar. They spent three months there before leaving through Mezsoul. Three months, remembering Basile, helping the gnomes and goblins to clean up after the One had poured out of the veil of reality through the artifact, establishing their base of operations, and making allies of the troublesome local megaflora. Sinking into the bog of the wildspace ents, they sink deeper into memories past to live more things that had already happened for the first time. Slaughtersite. Returning on the back of their kinori spelljammer after Basile had sacrificed himself to assure the integrity of the Spheres. Imperyion Drop Troops are scouring the site, searchig for something. Orcneas is there too. The companions isolate and capture some of the Ylfe and interrogate them regarding their objectives. They learn that Braal has been taken. How long have they been gone? When did this occur. Fortuna's hand reaches towards the door. She opens it...
“Anything might have been anything else and had as much meaning to it.”
― Tennessee Williams
"It is really true what philosophy tells us, that life must be understood backwards. But with this, one forgets the second proposition, that it must be lived forwards. A proposition which, the more it is subjected to careful thought, the more it ends up concluding precisely that life at any given moment cannot really ever be fully understood; exactly because there is no single moment where time stops completely in order for me to take position [to do this]: going backwards." ― Søren Kierkegaard
“The future does not hit everyone at the same time.” ― Jessie Bernard
"If we attack, we're just giving them information." ― Fortuna
You wake up.
Mezsoul. You’re still on Mezsoul.
It’s been three weeks. Or has it been two? No, definitely three. It’s hard to tell. Your mind is a blur. This thought makes you smile bitter or sigh exhausted, you choose. Your fingers are always cold, you never feel like you get enough sleep here. Wherever here is.
Mezsoul’s orbit marks the frontier between Illithid-Space of the inner-Shattered Sphere and the ungoverned realm that stretches to sphere’s edge. It is supposedly one of the only planetoids left undestroyed from the millenia of Nyn’ylfen wars. Well, partially undestroyed. It is unlike any place you’ve ever imagined, because it only exists as a place you’ve imagined.
To understand that, you have to understand that backwards.
The last thing you remember was the approach:
QUESTIONS
o Q: How long did you spend getting from Mezsoul from the last place you were before that?
A: 2 WEEKS
o Q: How did you get to Mezsoul? The Inordinate Amount or Dori or some other way?
A: HITCHED A RIDE WITH A TRADING VESSEL, DOHWAR
The last thing you remember…
You came upon the psionic amplifiers much sooner than expected. You passed a cluster of them, each similar to the one you found in the ruins of the Other Brinkmanship…
Each psionic amplifier is an over-ripe melon the size of a cow. Its bruised and glistening skin is covered with quivering tendrils that poke tentatively from fatty folds and sway in a non-existent breeze. At each of its extremities, moistened flesh petals, swollen and erect, fan out in a parabola that changes its facing with darting, off-putting movements. The whole cluster orbit one another in an impossible dance, that stirs unwanted feelings deep in your blood.
After that, you followed the instructions of Perietal Loman of the outlawed Okkallappa Collective. On Braal, he provided you with the mind-enhancing “Brain Tea” whose vapors you had to inhale upon reaching the amplifiers (“Whoah chill, man. They’re made of fungus people who are actually really cool with being inhaled.”)
The amplifiers are distant relatives of those “fungus people”. The effects of the tea will make operating in Illithid space possible for “non-slave” races, because it allows limited access and approval to their psychic networks.
Then you were here… on Mezsoul, in the City of Mass Chain, circling above the shores of the methane lake globe, called Fissure. It is the most habitable place for non-Illithids on this toxic and fractured world, head together by will and chains.
Your mission is to rescue Jormunn-Goss, the mindflayer revolutionary from the Illithid prison, Manzessine… by weakening the Illithid Collective, you push back their dark designs against Braal and the Shattered Sphere, and make an ally of Okkallappa against the Imperyion…
But to do that, first you have to find Felon-Goss – the Okkallappa contact here in Mezsoul who should have reached you by now…
But every day drags you further down a rabbit hole psychic torment, frightening bureaucratic tests, and an impossible investigation…
So far, your cover stories have held, but something is wrong.
Oh, and… Brain Tea! You need more Brain Tea! You need more Brain Tea! Your supply is running out…
Two days before you arrived, the mind link between you stops
You are disoriented, as you always are, when you wake up here. What do you do to prepare for the day? What do you do to prepare for the day.
Suddenly, there’s a knocking on your mind! Someone has entered the Inferior Races Quarter looking for you! Is it Sulcus-Ra, or Tundar-Ka? You will know in moments…
Preparing for another day of waiting on Mezsoul…
Shroktath meditates on the Base Code
Hazel prays to Azael and the Saints
Fortuna uses wish to create a doorway that would ostensibly offer an exit from any fabricated mindscape
Khalid tries to get a sense of the flow of the city – a civil engineer’s flowchart
But before all that, there was the Lumberstar...
Music. Dancing. Tears. Fires. SO many fires…
Q: How long did you spend there?
A: 3 months
REPORT
o Following the Life Day attack by the Old Ones, clean up took a while. The gnomes and the goblins have begun working together to plan the settlement.
o Compact of Steam and Steel patrol-bots entered the SMOKE-GLOB, but were harassed by local Fauna, so they left. They are nosing around some more.
o One of the Explore-Patrols led by Coalman found two old sites on the Lumberstar that may have been temporary Compact camps or smuggle-holds at one point…
o That local fauna chased off the Compact, and there’s evidence in battled some of the Old Ones, but it’s also started harassing the settlement, making life difficult for the gnomes and goblins.
LUMBER GIANTS – (Problematic local megaflora)
You’ve been 4 days tracking down a family group of what you’ve taken to calling Lumber Giants, a sort of Wildspace Treant. They are cultivating bogs which they seem to be protecting (food source, nests)
You can each bring a goblin or NPC companion whose skills you can call upon…
Before that, there was the Slaughtersite, arriving after Basile’s disappearance into the One
What did you do at the Slaughtersite?
When you arrived back after your confrontation with the GREAT OLD ONES and the One Artifact?
NOTE: There is a large amount of negative (necrotic) energy accumulating at the site
It was shortly after you arrived back here that you noticed you could no loger communicate with one another psychically
A Battalion of Ylfe, led by a Bionoid Insect-armoured Leader… Orcneas!
They seem to be scouring the wreckage, looking for something? What are they doing here?
PATROLS Vs NECROTIC FLESH GOLEM
Two Swan Riders, 10 drop suits
They are scouring the asteroids, and the larger wreckage and flesh balls
Q: What are the Imperyion intentions at Slaughtersite?
A: Looking for a group of troublemakers; take them, or evidence of them back to Braal, where we've established a base; looking for an Ylfen renegade, a Zealot of the One; looking for an artifact
I don’t know when I am anymore.
I just start to get settled into the flow of things and - blink - I’m somewhen earlier. And then I just end up getting caught up in things and forget to work on the bigger issue that time’s moving backwards and then forwards again, in chunks.
I wish Basile was here. He’d have this stuff sorted.
But more importantly - I just wish Basile was here.
The way I experienced things was this.
First, we were all on Mezluon, the Illithid world. Gives me the fucking creeps, but there you go. We’d been travelling for two weeks to get there. We were trying to make contact with the Illithid resistance, and not having a good go of it. Our cover was that we were merchants, but the strain of the surrounding Illithid mindfuckery was wearing on all of us. In addition to this godawful fungal tea that was supposed to help your brain cope with the brain stress, we each had our own way of steeling ourselves to our surroundings. I think Hazel was playing to Azale. I started each day with a meditation - centering myself on the fact that the spheres and the base code were much bigger than this shithole we were, temporarily, I hope, stuck in. And reminding myself that we were here for a bigger purpose.
And then - blink - we were on the Lumberstar. We’d been recovering, working with our goblin crew and gnomish partners to establish a base of operations on the gargantuan tree. But our crew had run into a problem - a group of giant tree people, native to the Lumberstar, that weren’t taking too kindly to our presence. We thought we might have to destroy them, but then we came up with a better solution. We used our heads, our skills, and managed to win the tree people over to our side. Now our allies, they should help to patrol the Lumberstar and keep it free of Compact and other Ylfen visitors.
And then - blink - we were at the sight of the Kenori slaughter. It was… months earlier? Jennifer was nowhere to be found, but a whole battalion of the Ylfe were. And headed by that glorious asshole, Orchrist no less. They were searching for something in the carnage, and we’d managed to conceal ourselves.
As I write this, we’re preparing to capture a couple of the Ylfen soldiers on the edges of their patrols and interrogate them. See what they’re after. It could be the crown? It could be us?
But… what in the nine hells is really going on?
It is not known when the Festival of the Blinded Eye started. The ratfolk on this day feast with friends, drink and celebrate the patronage of Saint Basile. Basile is ever watching but on this day, worshipers burn small wicker likenesses of their saint to blind him for one evening. The first part of the day is spent reflecting on the accomplishments of the past year. Children make small wicker dolls in the likeness of Saint Basile. In the evening these effigies are burned to “blind” their saint while the celebrations of the evening take place.
While the worship of this saint is generally characterized by study, focus and learning, this festival is meant to celebrate his sacrifice and ascension to sainthood. Oddly the festival is often celebrated by small groups of gnomes and goblins who favor the more festive elements of the tradition favoring the celebration over reflection. Goblins especially love the burning and drinking aspects.
Priests of Saint Basile run from house to house trying to playfully put out the effigies as they burn. Hearing the shout “he is ever vigilant” brings children running outside to light their creation anew. Larger settlements with many followers create larger wicker effigies that are ceremoniously lit during the celebration and then extinguished by the priesthood at midnight.
After the reunification of the ratfolk this celebration sees the mixing of former factions and families that once fought and is often used to sign peace accords and settle disputes.
May the watcher keep you safe
In your travels and your tasks
May no fear come to thee
Through troubles big and small
Saint Basile keep you safe
And protect you evermore
We approached Mazul two weeks after the loss of Basile. Perhaps it had been three? As we approached that world, we passed a barrier of psionic screens. They were so invasive that Khalid and Fortuna had problems thinking straight. The squad found itself enclosed in an oppressive darkness that squeezed in on them heavily. In this space, Khalid held aloft his pistol and used its stored magic to create a light that shielded them from intruding and alien thoughts. Hazel called on the souls of ratfllk to add to that protection. Fortuna added further to the protection weaving magic and wildspace together into the shield. In their minds, they started linking together by recalling past successes, calling on analogy and experiences. Together they stood firm and stepped out on to the planet.
On the planet, the oppression was incredible. Fortuna was able to further shield them with a fungal tea. This seemed to have led to them slipping backward in time. They found themselves on the Lumberstar during their three-month journey with its crew. The timeline made no sense since the Squad seemed to remember that same time being with the dewar traders. Khalid embraced the paradox and charged the goblins to party in celebration of Basile’s sacrifice and victory. They celebrated with food, fire, drink and song so loud it shook the stars. After this, they took a hunting party out into the deep forest to find megaflora treants that had been attacking the goblin camps. They came upon an old Compact & Steel camp. From this swamp pit, they deduced that the treants had found them a threat, destroyed them and now felt the Squad and the goblins were the enemy. The Squad worked in detail to recreate the breeding ponds near the settlements to make them allies.
As that alliance stabilized, the Squad flashed backwards again in time to find the Imperium searching the slaughter field for something. They developed a plan to capture and interrogate a pair of scouts. In the midst of this capture, Fortuna began talking about Tandlach. Nonetheless they captured and killed the pair. This allowed the Squad to learn the Imperium was searching for the Squad and the Crown in order to bring them to their occupation on Brahl.