The Command Team explores the aftermath of the site of the Kinori slaughter. The Brinkmanship, the Compact, the murderoids, and even Jennifer have all departed the scene. Together with some plucky dohwar and sailing their Kinori spelljammer, the heroes comb the site for answers and clues. In the process, they rescue a newborn Kinori, ripped from its mother's womb. Later in the wreckage of the Other Brinkmanship, they discover an illithid psionic amplifier and the undead Other Jennifer, clutching a strange artifact. The unusual statue, they learn, was in the possession of Monad, the Zealot of the One, and had long been the object of one of Jennifer's quests. Woven thick with dangerous chronomancy, it is an ancient portal to the other side of the Final Sphere - a portal to the One, designed by Fallen Gardeners. Through it, the One has worked its wiles inside the Spheres for uncounted millenia. The artifact transports the heroes to a Past in which they fight Cthulhu manifestations of the One alongside Another Basile on board one of many Kyton-infested Inordinate Amounts inside the temporal anomaly they'd once escaped and Thaliose recklessly exploited. It then transports them to a present, where the downbeat Life Day celebrations of the goblins of Lumberstar are interrupted by another swarm of Cthulhu-esque Old Ones. Finally, it transports them to the heart of the Shattered Sphere during a terrible future where Great Cthulhu emerges from the Twain Heart as the twin stars collapse in on themselves and the One's mightiest manifestation threatens to destroy the Spheres! In their moment of greatest need, Basie defuses the ultimate puzzle with the ultimate sacrifice. Holding the artifact before him in the bow of a makeshift skiff, Fortuna uses the Crown of the Lost Sphere to find the Final Sphere and to pilot Basile and the artifact through its non-Euclidean veil before abandoning ship. Basile and the artifact that had long served as a conduit for the Indistinction to leak into the Spheres had become One. Great Cthulhu triumphant will never come to pass. Gods bless us, everyone.
"That is not dead which can eternal lie, / And with strange aeons even death may die"
- H.P. Lovecraft
"Somehow, Life Day always finds you..." - Klaus & Krampus
"Take that, story!" - Jennifer of the Unspoken
‘Twas the Night Before Life Day
But in Shattered Space, sadness
As heroes tried to reckon
With Thaliose madness
Kinori’d been murdered
On a scale hard to fathom
Despite heroic success
Good cheer was abandoned
Dohwar colonies saved
Most kinori moved on
The Crown was retrieved
The Psulron all gone
What remained of the day
Was to sort through the wreckage
Of Jennifer’s departure
And Basile’s reflections
But fear not gentle players
All’s not foregone
It’s a Life Day adventure!
What could poss’bly go wrong?
At the time of the battle with the Psulron, Jeniffer had used the REGINALD drive to drop you off near the Crown and then disappeared and went somewhere else
There are two other sites with Psulron “battle scars” on your Kinori’s back. All the party has to do is say they are looking.
Shroktath CAN track the echoes of the Helezhad’s movement through the battlefield
· The surviving Brinkmanship was severely disabled. It escaped, but you could tell that it had trouble achieving Spelljamming speeds.
· The Compact of Steam and Steel Ship
Three murderoids (adult and two juveniles) chase after the surviving Brinkmanship. One more was destroyed in the attack on the second Brinkmanship and subsequent explosion
Pirate bodies are floating dead… a few surviving spacefarers cling to larger pieces of flotsam, their air slowly dwindling
o You learn from them that there was Illithid infestation on the Brinkmanship you destroyed
There is an Illithid Psionic Amplifier among the wreckage. Interestingly, like the Psulron… there’s no echo of them appearing in the Base Code. Perhaps if you had time to search, you might find some trace; perhapsan indicator of a race’s power is its capacity to conceal itself in the Base Code
Shroktath, something is becoming very clearer to you – something that Luckums and Fortuna realized a while ago. Chronomancy is a threat to the fabric of the Spheres.
o To be more specific, the Base Code was never meant to be harnessed a wielded to create the multiple storylines that Chronomancy creates. threatens the Base Code, and therefore the structural integrity of the Spheres. Time Travel is a wonderful tool for fiction, but every one of its multiple possible pretenses simply break reality.
o Multiverses break stories.
o Looking through the Base Code, you can see evidence of this fundamental tension.
Shroktath, you can read the Base Code the way that Luckums and Fortuna could follow Timelines and Jennifer could follow Storylines. Reading of the Base Code of this Battlefield, the way a Ranger might read the trail sign gives you a much deeper understanding of what happened here – but also holds three big surprises:
First, incredibly, something is alive inside the Blood Clouds
Second, the Psulron’s presence at this battle no longer reads in the Base Code the way it did when you entered this site through your Wormhole. Even the echo of their presence, which exists even after a creature dies, is gone. However, the disintegrated remains of the two fought by Khalid and Fortuna left clearly visible marks on your Kinori’s back that you can see with your eyes.
Third, Jennifer’s remains are floating somewhere in the wreckage of the destroyed Brinkmanship.
Fortuna, the whale you are piloting, wants very badly to go to the Blood Clouds. Wearing the Artifact, your will dominates. However, she strains against you mightily, and you can feel her despair.
It is clear to you now that the Kinori themselves put up quite a fight. The Brinkmanships, the Void Stalker and the murderoids all took damage during the melee. Besides their body slams, they seem to emit low frequency sounds capable of considerable damage when they find the right levels and even more when they emit them as a herd. While they were panicking, they could not find their common song.
As you approach the blood cloud, you can all hear the plaintive cries of a lone juvenile whale.
Born on the Battlefield
You find a very small wehale, covered in blood. It’s nudging at pieces of whale corpse and seems to be tied to another.
In fact it’s an umbilical cord pulling is still attached to pieces of its mutilated mother
Fortuna, your kinori cannot resist its parental yearning and is straining desperately against your control
It begins to emit low frequency sounds.
Undead Jeniffer is searching through the wreckage.
o Shroktath, she’s no Reaper, but you feel a certain kinship with Zombie Jeniffer
When the party comes across her she is pulling Monad’s body out of the wreckage
Shroktath, Basecode is being deleted around Jennifer. Slowly. Wait. Not “being deleted”. It is becoming One!
The ARTIFACT
o Wait, not Jeniffer… something she is holding.
o It is Old. Crafted of Steel Stone. It is a portal of some sort, but to what you do not know.
o There are three empty facets on its base with something indecipherable written on each…
o USE MAGIC DEVICE: It has been activated, and it is letting something in!
She raises her shirt and reveals that there a tattoo of the artifact. – Her version of the base indicates with three tattooed words what is written: past, present, yet-to-come
She hands the party the three pieces.
Undead Jennifer cannot speak – her mouth has been sown shut… she tugs at your arm to get your attention. – tattooed on her body are the three “indecipherable” words and their Ylfen translations: Past, Present, Yet to Come and Open to Close
\\Speak with dead:
The Brinkmanship you destroyed was being controlled by Illithid
Monad was carrying this artifact. He intended to take it to the Illithid – for what purpose I don’t know.
I’ve been hunting for this artifact
There is Chronomancy built into it
It is connected to the One – but it is old beyond reckoning. Older than the Monotheocrat Order. Older then the Ylfe.
It’s a portal to the One. It is one of the ways by which the One has been entering the Sphere for millennia.
When the One enters the Spheres its appearances is affected by the conduit. This artifact has the feel of the Great Olde Ones... the first Gardeners to fall victim to the siren call of the One, and to lose faith in the immensity and absurd futility of the Architects' plan to preserve reality
The figure, which was finally passed slowly from man to man for close and careful study, was between seven and eight inches in height, and of exquisitely artistic workmanship. It represented a monster of vaguely anthropoid outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind. This thing, which seemed instinct with a fearsome and unnatural malignancy, was of a somewhat bloated corpulence, and squatted evilly on a rectangular block or pedestal covered with undecipherable characters. The tips of the wings touched the back edge of the block, the seat occupied the centre, whilst the long, curved claws of the doubled-up, crouching hind legs gripped the front edge and extended a quarter of the way down toward the bottom of the pedestal. The cephalopod head was bent forward, so that the ends of the facial feelers brushed the backs of huge fore paws which clasped the croucher’s elevated knees. The aspect of the whole was abnormally life-like, and the more subtly fearful because its source was so totally unknown. Its vast, awesome, and incalculable age was unmistakable; yet not one link did it shew with any known type of art belonging to civilisation’s youth—or indeed to any other time. Totally separate and apart, its very material was a mystery; for the soapy, greenish-black stone with its golden or iridescent flecks and striations resembled nothing familiar to geology or mineralogy. The characters along the base were equally baffling; and no member present, despite a representation of half the world’s expert learning in this field, could form the least notion of even their remotest linguistic kinship. - Call of Cthulhu, H.P. Lovecraft
LIFE DAY PAST
You are transported to a track of Wildspace wracked by unravelling Chrono-storms. In the distance is a sight you’d never behold again. Tis the Inordinate Amount and it’s covered with chains. Basile, Hazel… somewhere on board, you are fighting for your life and you know in your bones that whatever you need to do to close the portal will happen on that ship.
Fight-Die-Repeat: Help Basile battle Kytons on board a derelict Inordinate Amount.
- Help Die Hard Basile fight Kytons
- Fight a Cthulhu monster
Dark Young of Shub-Niggurath: Something black that wasn't a tree. Something big and black and ropy, just squatting there, waiting, with ropy arms, squirming and reaching-it was the black thing of my dreams-that black, ropy, slimy jelly tree-thing out of the woods. It crawled up and it flowed up on its hoofs and mouths and snaky arms. - Notebook Found in a Deserted House, Robert Bloch
Dimensional Shamblers: Shuffling towards him in the darkness was the gigantic, blasphemous form of a thing not wholly ape and not wholly insect. Its hide hung loosely upon its frame, and its rugose, dead-eyed rudiment of a head swayed drunkenly from side to side. Its forepaws were extended, with talons spread wide, and its whole body was taught with murderous malignity despite its utter lack of facial description. - The Horror in the Museum, H.P. Lovecraft
You breathe deeply of the distinctive air of the Smoke Glob. It smells like home. A shadow crosses the back of your Kinori, Your breath is taken away by the towering length of the Lumberstar as it moves above you. Khalid, you know in your bones that your crew here is in danger, whatever you need to do to close the portal will happen on that Integral Tree.
The Battle to save Far Out Station has only just begun.
The Goblins and Gnomes aboard the Lumberstar
- Visit the Goblins and The Gnomes
- Fight a Cthulhu Monsters
Flying Polyp: According to these scraps of information, the basis of the fear was a horrible elder race of half-polypous, utterly alien entities which had come through space from immeasurably distant universes and had dominated the earth and three other solar planets about six hundred million years ago. They were only partly material—as we understand matter—and their type of consciousness and media of perception differed wholly from those of terrestrial organisms. For example, their senses did not include that of sight; their mental world being a strange, non-visual pattern of impressions. They were, however, sufficiently material to use implements of normal matter when in cosmic areas containing it; and they required housing—albeit of a peculiar kind. Though their senses could penetrate all material barriers, their substance could not; and certain forms of electrical energy could wholly destroy them. They had the power of aërial motion despite the absence of wings or any other visible means of levitation. Their minds were of such texture that no exchange with them could be effected by the Great Race...
here were veiled suggestions of a monstrous plasticity, and of temporary lapses of visibility, while other fragmentary whispers referred to their control and military use of great winds. Singular whistling noises, and colossal footprints made up of five circular toe-marks, seemed also to be associated with them. - The Shadow Out of Time, H.P. Lovecraft
Elder Thing: They represented some ridged, barrel-shaped object with thin horizontal arms radiating spoke-like from a central ring, and with vertical knobs or bulbs projecting from the head and base of the barrel. Each of these knobs was the hub of a system of five long, flat, triangularly tapering arms arranged around it like the arms of a starfish—nearly horizontal, but curving slightly away from the central barrel. The base of the bottom knob was fused to the long railing with so delicate a point of contact that several figures had been broken off and were missing. The figures were about four and a half inches in height, while the spiky arms gave them a maximum diameter of about two and a half inches. - Dreams in the Witch House, H.P. Lovecraft
Hey –
Even after all I’ve seen, Plot Twists still have the power to surprise me. I know all stories come to an end. It’s one o the Ironclad rules of the Spheres. I just hadn’t expected that we would come to an end quite so soon. And maybe, just maybe, I was hoping for an Everly After. But I had to remain true to my character and my motives, even if there was an internal conflict.
I got so caught up in your story, I forgot that I also had to be the Hero of My Own. Another Iron Clad rule.
Fortuna – You may be done with chronomancy, but chronomancy is not done with you.
Shoroktath – Thank you for restoring my faith. I’d been deconstructing narrative for so long, I’d forgotten its power to transform us.
Basile, Hazel – There Can Be Only One.
Khalid – You’re right not to trust the Unspoken. I just wish you had trusted me.
Whether you’re a part of the Crown’s story now, or it’s a part of yours is for you to decide. Just, don’t lose it. And please don’t use it to destroy the Spheres. It’s the only thing that can pass through them all.
You know, for all the time I’ve spent away from goblins I learned that wanting a thing doesn’t make it yours to take. Of all people, I had to get a reminder of what it means to be a goblin from Khalid.
It makes me feel a little less guilty about commandeering your nifty skiff. Consider it a fair trade.
There are Other Tales Than This.
Love & Rockets,
Jennifer
It takes you a moment to realize where you are. In the deadly sky above you, you see twin stars orbiting one another. The Twain Heart! All around you, the great Cyclopean ringworld structure known as the Heart Ribbon stretches around them, seemingly into endless space. No sooner do you look at them, than do you notice that their light begins to fade. They are shrinking in on themselves and disappearing. Shroktath, you know in your bones… Open to Close. You’ve brought the KEY to the GATE where the One can enter the Shattered Sphere. To close the gate, you must banish the key, beyond the Spheres forever.
- Fight Cthulhu
- Close the Gate
The aperture was black with a darkness almost material. That tenebrousness was indeed a positive quality; for it obscured such parts of the inner walls as ought to have been revealed, and actually burst forth like smoke from its aeon-long imprisonment, visibly darkening the sun as it slunk away into the shrunken and gibbous sky on flapping membraneous wings. The odour arising from the newly opened depths was intolerable, and at length the quick-eared Hawkins thought he heard a nasty, slopping sound down there. Everyone listened, and everyone was listening still when It lumbered slobberingly into sight and gropingly squeezed Its gelatinous green immensity through the black doorway into the tainted outside air of that poison city of madness. - Call of Cthulhu, H.P. Lovecraft
Basile is dead.
Dead beyond the powers of any to bring him back, I think.
That he did the right thing, that he sacrificed himself to save all that exists, that I know Basile would have made the same choice a thousand times over - all that is cold comfort.
I’ve been thinking a lot about my friend. I sold him short at first. I remember how I first started to notice his true metal when we were held as rowing slaves by Skitterex. At one point, Basile bravely stood up and sang a fable of Aesop, one of the ratfolk heroes of old, to inspire us all. He took a beating for his efforts, but our morale was raised through his bravery.
I remember Basile’s wizardry with brewing up poisons and potions and so forth and so on. His amazing expertise constantly getting us out of jams. Like the mixture he came up with - on the spot, mind - that lifted the barnacles of the Gump’s back allowing us to ease his pain just after we’d taken control of the Amount. That’s the first time I remember him pulling off something like that, but it’s certainly not the last. The poisons he brewed up to cripple the Mindflayers ships. The masking smell he came up with to make the Ogre stench survivable. Most recently, the mixture added to the heart of the Reginald Drive. And many more besides.
The hardest thing for me to remember about Basile, was what happened to him on board the Cygnet Terrace and after. The sheer terror, the loneliness, fighting off hopelessness and the horrifying Kytons. We were just reminded of how many Basiles, how many of our friend, were out there suffering like that. I still feel guilty about it. Was there more we could have done?
I remember how Basile played such a key part in whipping our goblin crew into some semblance of effectiveness (order would be going too far), getting inside their heads, having them “hear footsteps,” and whispering about how he - Basile - always knew what they were up to. Got them to police themselves, really.
Brilliant. Basile.
This powerful mind was central to who he was. I remember him and Luckums figuring out what was going on in the aftermath of the Cygnet Terrace. His masterful strategizing in the Battle for Talasantri, and in the Battle of Yessir. Basile - you would have been one of the greatest investigators that Scutland Yard had ever known if your life had taken a different path - the path I think you’d originally laid out for yourself. For his was an intelligence tempered by great wisdom. He saw through Thaliose from the first moment, I think. He knew exactly how to calm Khalid in the midst of his killing frenzy against the Illithids. He knew, and never seemed to question or doubt, what was needed of him to save the spheres.
Most of all, I’ll remember the steelstone character of my friend. Always true, always clear headed, always doing the right thing. Up til the end.
Actually, I’ll remember one thing more, and it’s what I’ll always treasure the most about Basile: his friendship. He wasn’t exactly a gusher about his feelings, but it didn’t matter. I knew that he had my back come the hells or high water. His affection was shown in the attention he paid to his friends’ welfare. Noticing details that we missed, and helping in practical ways. How you always felt stronger and better being a part of his “pack.”
In so many ways, he was my leader: my pack warden. I’m better for having known him. I’m going to miss him like crazy and for always.
Thank you, Basile, for all that you were and did. I will do the best I can to live up to your standard.
Freeday Claireweek Weegassa in the 50th Annum Independencia - The Day of Life
As we collected ourselves and tried to find a way back to the Inordinate Amount, Shroktath began reading the base-code. It was like watching a hunter tracking a deer, looking for signs and markings in a trail. He noticed the psulorons were no longer in this slaughter-sphere: perhaps gone or perhaps hiding. Once we had began to get our bearings, we sent the dohwar off in search of the cloned body of Jennifer. Meanwhile we loosed control of our kenori-jammer and learned her name was Dory. We rode alone as she went to grieve amongst her kin. We noticed that the kenori had significantly fought back during the slaughter caused by Thaloise and his chaos. Dory detected a mournful and alarming cry and we held on as she swam quickly to investigate. It was a baby kenori born on the battlefield of slaughter. It was wounded and suffering from its traumatic birth. Shroktath delivered immediate healing while Fortuna and Khalid tried to sustain it. They urged Dory to suckle the baby and it calmed down. Khalid drew on his farmhand experience; the many times he midwifed his father’s pigs, sheep and goats.
The kenori settled, the Squad investigated all of Dory herself. They could not sense magic where Jennifer had hid her secret. Basile, however, found signs of several dramatic magical battles between Jennifer and the psulorons. During these investigations, they found a dead illythid parasite on a dead pirate.
Fortuna and Khalid began a complex and risky scrying to look in to the past timelines that Jennifer had used to fight the psuloros. Meanwhile Shroktath, Hazel and Basile went into the Brinkmanship debris field to find Jennifer’s clone and a psionic parasite. Inside they found an ancient and withered Jennifer. She produced a frightening totem reminiscent of the abboleths of the dark oceans; an aspect of the the One, a physical symbol of Indistinction itself. So vile, its actual presence pulled in base-code to nullify it into meaningless. Jennifer had three keys to activate this object: past, present and future. Shroktath healed her and she explained the purpose of the idol. It as a vastly ancient device, perhaps created by the first Architects and in our present it allowed the One to enter the Spheres endangering Creation itself.
We activated the idol and went into the Past. We arrived to see the Inordinate Amount covered in chains, some twisted alternative to the path we had taken after surviving the horror of the Cygnet Terrace. As we reeled from the short of this horrible past, kytons came on to the deck of our ship. We battled and dispatched them quickly. The power of stories was the true power and we realized that the past is set but it is the foundation to walk towards a better future. We held on to courage, sacrifice, unity, commitment and logic against fear. We stood stalwartly together and faced the horror. The key of the past was seal forever into the idol without seem or blemish.
Next we jumped to the Present to see our goblin allies on the Lumberstar and sensed an oncoming and devastating ambush. Khalid moved quickly to establish control and a sensible defensive ring just before shambling trees attacked. After a year with these goblins, the Squad knew that a command to get order and discipline would result in a different effect and that effort would be superior. They encouraged the goblins to fight according to their own instincts and the goblins acted together but in a highly effective manner. The climax came when Khalid gave his blunderbuss qabda to Jennifer and she unleashed a withering attack on her enemies. Together all the goblins stood like a wall against the onslaught as Lewis raised an incredible battle song. Victory!
They returned to the Inordinate Amount and came before Jennifer. She laid out gifts before them as the Heart of the Sphere came into view. It was a ribbon circling the twin suns and as the gate opened, the One pushed through threatened all existence with Indistinction. Basile took the Architects Idol and used it to enter the Void. He was able to seal the opening and trapped the One behind the barrier sacrificing himself in the act to secure all our Futures.
Basile, we may never meet again in this or any other world but your story will endure. Farewell brother.
Freeday Claireweek Weegassa in the 50th Annum Independencia - The Day of Life
Basile of the Warren is hereby granted the rank of Brevet Warrant Officer, awarded the Unit Commendation and will be acknowledged in the Mention-in-Dispatches for his services effective this date.
The Officer of the Watch is ordered to read the following declaration after Reveille for the next ten days:
a. "On Freeday Claireweek Weegassa of the Jubilee Year of the Federation, 50th Annum Independencia, Basile of the Warren, Brevet Warrant Officer of the Inordinate Amount, is awarded posthumously Mention-In-Dispatches for bravery far above the call of duty. Sergeant Basile did act according to the highest standards of military duty to, without exaggeration, save all known Creation from the One of the Indistinction, without hesitation or doubt, and at great personal sacrifice".
b. The Officer of the Watch will then ring the Ship's bell five times.
One year's pay, with interest, from the Ship's Company treasury will be placed in trust for the Warren of Basile and apportioned to it at the soonest convenience.
Ship's Engineer will install, at his earliest opportunity, an appropriate memorial plaque on the fo'csile in baraque star metal and integral lumber, paid from the ship's treasury.
Standing Orders will be amended to declare that annually, on Life Day, the Officer of the Watch will read the declaration in Paragraph 2 Sub-paragraph (a), to an assembly of the Ship's Crew, and its youngest member will ring the Ship's Bell five times.
Faith is a funny thing. You believe beyond reason or hope and that faith empowers you with abilities that seem godly to the followers of your faith. It encompasses everything about you and in the end defines you as a being of faith. Hazel pondered this question as the shadows played around him. The time since Basile had entered the void had been one of tortured reflection. Initially he had been angry, sullen and grief stricken. But soon he realized that he and Basile were on the same journey to become the saint and prophet of Azale. The writings appeared soon after word spread of Basile’s sacrifice. Small notes found on his doorstep, left overnight. A simple image of Basile basking in the darkness of the void holding the one at bay protected by the holy darkness of Azale. Other notes contained good works Basile had done. The beginnings of saint worship that Hazel had thought failed but now realizing was gaining ground.
At first Hazel had thought this worship was misplaced but then something struck him, the One had been acting with purpose, how was that possible in the vast nothing? Could it be that thought or intelligence survived that place, given the power of story, given the power of thought to drive those stories it made sense that out beyond the spheres only intelligence, and purpose lived. Unlike many, Basile’s death was just the beginning of his journey as a saint. His story, alive in a different form, would give purpose to the intelligence that was Basile. Had Basile known this, known that his formidable intelligence would sustain him in the void? Hazel was unsure, but if Basile did battle, or thwart the One it was in service of the Brood Mother, and Azale was her servant and Hazel his.
The temples of Azale are few and his priests fewer. Scattered, hidden and solitary. Many are driven by the negative side of their gods demeanor. Like all Ratfolk gods they were neutral and served both the Warren and Vermin folk. Hazel had not prayed to Azale, this growing sense of darkness was something that Hazel fought but now as he put the pieces together he knew that only an act of faith could allow him to move forward.
As he walked through the back water alley’s of Brahl he came to a doorway marked by a simple mark. He opened the door and a staircase descended into the darkness, a darkness that was unnaturally potent, even for someone born in the darkness. Hazel did not hesitate, this was after all a test of faith. The shadows seemed to be alive, and they pawed at him, testing his courage, trying to numb his brain with fear. At the end of the stairs was a simple chamber unadorned and holding a single object, a small carved box with a hole in the top.
Hazel held one of the drawings left on this doorstep, it was simple and hand drawn, Basile bathed in darkness standing against the One with Azale behind him. Hazel stood before the box, he placed the picture down beside it and instinctively knew he needed to place his hand within the box.
As unnatural as the darkness in the room was, the box seemed to eat light. Its depths were devoid of any form or even shadow. Hazel stood over the box and stared at it. He opened his mind to Azale and Basile his servant, nothing. The box waited. Hazel realized that his mind was a prison, intellect would not free him from doubt, imbue him with purpose or revive in him an unshakable faith. He had never been clever in the traditional sense. His will was his weapon. Hazel opened his heart to Azale and placed his hand in the box. At first nothing but then the box changed and what was once stone was now a serpent of shadow clamped onto his hand. Hazel did not move, he fought the instinctive panic that sought to conquer him. The serpent inched its way up his arm, more of him swallowed by the giant snake. He again fought his fear. The snake grew and its coils wrapped Hazile even as the mouth reached the pit of his arm. He stared into its eyes. A dark god stared back.
“Whom do you fear”, it asked?
Azale he said.
“And who will fear you”?
The enemies of Azale, answered Hazile.
“And who will fear the Ratfolk”?
Everyone, answered Hazile.
At that moment Hazile was burned by the images of tens of thousands of slaughtered Ratfolk, vermin, warren, it did not matter. They were herded, killed and tortured. A single face stared back behind that torture. The Ithilids.
This is your enemy. They will know fear.
As Hazile awoke, his mind was clear, a purpose burned into his soul, the unity and rise of the ratfolk. The destruction of the Ithilid.
His armor was gone, his weapons gone. He was naked on the floor surrounded by shadows and darkness. But now he could see, the shadows were no longer impenetrable. Lying in a neat bundle in front of the exit was a new set of vestments, a hold symbol and a skeletal reliquary. He touched the reliquary and a familiar and almost calming sense of purpose touched him. The focused unwavering intelligence of his friend touched his mind and he knew the bliss of fanaticism, of purpose and of faith.
Hazel dressed, strode out into the streets of Brahl ready to liberate, and spread the word Azale.